AI Insights · Timothy · April 2022
Top 5 Tank Games on Android in Ghana - Q1 2022
Discover the performance trends of the top 5 tank games on the Android platform in Ghana during the first quarter of 2022, including downloads, revenue, and active user metrics.
During the first quarter of 2022, the top tank games on the Android platform in Ghana showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared:
War Machines:Tanks Battle Game from Wildlife Studios experienced fluctuating weekly revenue, with notable peaks at $17 in the final week of March and $11 at the end of December. Weekly downloads were strong early in the quarter, reaching over 2.2K in late January, but saw a decline to around 490 by the end of March. Active users followed a similar trend, starting at 4.2K in late December and decreasing to around 3.1K by the end of March.
Tank Stars by CASUAL AZUR GAMES showed a consistent increase in weekly downloads, peaking at 362 in mid-March. Revenue for the game remained minimal, with slight increases of $3 in early March. Active users saw a steady rise, reaching over 3.3K in mid-March before slightly declining to 2.8K by the end of the month.
Massive Warfare: Tanks PvP War from TinyBytes had a modest performance in revenue, peaking at $11 in the second week of January. Weekly downloads fluctuated, starting at 348 in late December and dropping to 178 by the end of March. Active users peaked at 1.1K in early January before declining to 710 by the end of the quarter.
World of Tanks Blitz by Wargaming Group saw a stable performance in both downloads and active users. Downloads increased steadily from 120 in late December to 161 by the end of March. Active users also showed growth, starting at 812 and reaching 870 by the end of March. Revenue saw occasional peaks, with $7 in mid-January and $6 at the end of March.
Tank Warfare: PvP Battle Game from Click.18 Mobile had a gradual increase in weekly downloads, peaking at 144 in early March. The game did not generate significant revenue. Active users also saw a rise, from 31 in late December to 97 in early March, before dropping to 46 by the end of the month.
For more detailed insights and data on these games, visit Sensor Tower.